Please use this identifier to cite or link to this item:
https://hdl.handle.net/11681/13069
Title: | High resolution terrain study |
Authors: | MEVATEC Corporation. United States. Army Training and Doctrine Command. Green, John G. Baylot, E. Alex. Bullock, C. Denise. Robinson, James H. Renfroe, N. A. |
Keywords: | Battle outcomes High resolution terrain Constructive simulation Light of sight Distributed interactive simulation Virtual simulation |
Publisher: | Geotechnical Laboratory (U.S.) Engineer Research and Development Center (U.S.) |
Series/Report no.: | Technical report (U.S. Army Engineer Waterways Experiment Station) ; GL-96-5. |
Description: | Technical Report Abstract: A high level of terrain correlation is required for models and simluations participating in a distributed interactive simulation environment to achieve consistent outcomes among the simulations, convey realism, and import credibility to the results. From an interoperability viewport, each "participant" must "see" and "interact" within the same terrain environment to ensure a "level playing field." This report presents a quantitative and qualitative analysis of existing information relating to the impact of terrain resolution on modeling and simulation outcomes with respect to line of sight, battle outcomes, and preprocessing time. |
Rights: | Approved for public release; distribution is unlimited. |
URI: | http://hdl.handle.net/11681/13069 |
Appears in Collections: | Technical Report |